using System.Collections.Generic; namespace UnityEngine.EventSystems { public static class RaycasterManager { private static readonly List<BaseRaycaster> s_Raycasters = new List<BaseRaycaster>(); internal static void AddRaycaster(BaseRaycaster baseRaycaster) { if (s_Raycasters.Contains(baseRaycaster)) return; s_Raycasters.Add(baseRaycaster); } /// <summary> /// List of BaseRaycasters that has been registered. /// </summary> public static List<BaseRaycaster> GetRaycasters() { return s_Raycasters; } internal static void RemoveRaycasters(BaseRaycaster baseRaycaster) { if (!s_Raycasters.Contains(baseRaycaster)) return; s_Raycasters.Remove(baseRaycaster); } } }